I think things like surprise, composure, etc are the only things not supporting edge. It deals with ammo count as well, loading and unloading new ammo.Įdge is working in most places. Select the ammo you want to use, based on what is loaded into the weapons ammo list. When you go to attack with a weapon now it will give you a screen with options.įor firearms and projectile weapons it gives you options for ammo. I added a subcategory to augments so that you can now sort them a little better. I also added a place for ammo in ranged weapons. You can also mod the item on the character sheet. You can add them in them from the items window and when anyone drags that version of the item to the character sheet they get the mods. I added mods to weapons, and armor in two varieties. I fixed skills on NPCs.(They can now use edge) I added a mod field and total field to the physical and stun tracks. I have posted a new version, 0.9.8.3 to the first post. The next thing I'm going to try and do it Edge. I've not gone through to figure out what needs doing. Lastly I updated the combat tracker for the host. It works this way with both summoning and binding. If you summon on a bound spirit the bound condition will be remove and the services will be reset. When you bind a spirit it will set the check box on the spirit when it runs out of services the checkbox will go away. When you click on the cast, perform, create, summon or bind buttons the following screens will appear:įor spirits the force is stored in the spirit when added to the list. You can also resist drain and have it applied to the character. I also made it so that you can now properly cast spells, perform rituals, create preparations, summon spirits and bind them. I added room for rituals and alchemical formulas. The major change was on a character window. I've not done that yet, but you can still do alchemy, you use a section on the magic tab in the character window. I'm going to put preparations into items. I added Rituals, removed Preparations and added a new field for spells. Honestly, because of the way we’re dipping into Cyberware Affinity, your race selection doesn’t matter that much.So I changes some things and added some more. Every race can take Quickness up to 9 except Trolls (who can only go to 8) and Elves (who can go to 11), but we only need 7 Quickness so it’s just not a factor at all. You might want to avoid Trolls if you’re planning to subspecialize as a Decker or Rigger because they have low intelligence. Human might technically be the best because they get an extra point of Karma but it’s just 1 point. Stat Allocation – Shadowrun Hong Kong Street Samurai Buildįor this build we’re going to be going with Ranged, because melee Street Samurais are mostly terrible. It’s not that they’re terrible, but if you’re going a melee character, Cyberware Melee and Physical Adept Melee are both leagues better than Shadowrun Hong Kong Street Samurai Melee, so you should do one of those builds instead. That costs 118 Karma, which is a little under half the Karma in the game, so you should be able to achieve that by mid-game, leaving you with room to move into a subspecialty like Decking or Rigging.Īctually, Decking and Rigging are kind of your only options because you’re going to totally kill your Essence with Cyberware here in a minute, but you could also subspecialize in Conjuring by making a few tweaks. Some things that might not be immediately obvious: It’s absolutely not worth it and I don’t recommend it - all you’ll gain is Haste (+1 AP) at the cost of Wired Reflexes (+1 AP) and every other thing you gain from Cyberware.
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